irlen's portfolio

game design

3d portfolio

JILT is a techno rave that I was helping to organize and made some 3D models for them.

The rave will be held on 15th of March and May (the 3d model will be used in May). I gathered the references and made the model in respect to my city's architecture and brutalistic style.

The Goblin was made just to practice my skills in Blender


The first model I made, when I was learning blender

The rave team were relative freshmen in the Almaty's party industry, so the main vibe has to be mystical and intriguing along with the spirit of the city.

jilt


The references were represent the functional architectural style with which most buildings were constructed during the Soviet times. The main question was: Should I concentrate more on the Khrushevkas or Gorbachevkas (buildings that were built during Khrushev's or Gorbachev's reign)

main references


the process of modeling


My game was developed with the helop of gamedev.tv courses that I've found on Telegram. It features a pathfinding system initially based on the breadth-first search algorithm, which I've since enhanced to an A* algorithm. It's a

strategy game where the objective is to defend your castle for as long as possible. The game over comeswhen your gold reserves are depleted to zero

Realm Rush

games

First, we delivered stories using only our mouth and the power of our imagination. Afterwards, we used only our imagination and letters. Then we moved to films, which allowed you to see the image inside of the director's brain. Now, we have a powerful tool that stops you from being a bystander and invites you to become the crucial part of the story

I'm currently developing a game titled 'Paranoia,' though I'm not ready to showcase gameplay footage as it's still quite unpolished. The game's premise involves smoking a joint in a park without getting caught. To

clarify, I don't use drugs myself, but given that our country ranks ninth in drug consumption, I'm familiar with the associated scenarios. My vision is to create a stealth-based game infused with hallucinatory elements where players must discern reality from their delusions. One feature I've implemented to evoke the sense of paranoia involves NPCs that are invisible yet produce sounds as they move. They pose no threat to the player, but the challenge lies in determining whether these sounds stem from real NPCs or are merely figments of the player's imagination.

Paranoia

https://github.com/irlen-dot

about me

WORK EXPERIENCE

3D PORTFOLIO

GAMES

WHY do I WANT TO STUDY

ip

About me:
Hobbies and City life

Entertainment has been the sole meaning I've discovered for myself. From my birth in France to my life in the concrete and stone jungles of Almaty, Kazakhstan, I've consistently believed that delivering information through entertainment is fundamental for humans. Almaty is a city like no other, with its underground art galleries and hipster bars cleverly hidden within Soviet brutalist architecture. It's a place where people engage in entertainment largely because the absence of dominant businesses in the industry, which I view as more of a disadvantage than a benefit. Large financial success tends to attract unwanted attention from local authorities, even for completely legal enterprises. Nonetheless, I cherish my city and admire the individuals who bring vibrancy to it with sheer enthusiasm and a modest capital of only $2,000.

My school in Almaty was full of very charming, clever, a little bit cocky characters. The teachers were telling us that "you are the worst class that I've ever had" (Although, we were the class who competed in the math olympics and my friend got an invite from UCLA).

In school, I have found two passions: music videos and films. We loved watching cool Asap Rocky (Which I find the best in the industry), Red Hot Chilli Peppers, or Moby fan-based music videos, where the motion and the action are working together with the strict musical rhythm. Additionally, we started always loved to go to the cinema to random movies. We were so passionated about the film industry that some of us started to read about screenwriting, including me. I really love and I am very thankful for my second school that it gave me friends with whom I could share my hobbies and passion. It was very sad, when I changed my school in the 11th grade.

I've got into gaming very late, unfortunately, becuase my family did not want to hear anything about videogames at home. However, when I was old enough to have any pocket money, we started to go to computer clubs and just play everything that was installed on the PC. My very first game was left4dead. It wasn't love from the first site, however my passion was just growing steadily day after day. Right now, I did not notice how gaming took a very big share of my freetime. I trully think that gaming is the most pure entertainment that uses everything: your logic, concentration, esthetic taste, reaction, and, most importantly, your emotions.

In front of my second school